Jeremy Phillippe

Experienced software developer with strong technical skills in real-time systems, graphics programming, and cross-platform development. Demonstrated ability to optimize performance and handle concurrent users at scale. Active game developer with portfolio projects showcasing 3D graphics, physics systems, and game AI. Quick learner with proven track record of solving complex technical challenges.

Experience

Senior Software Engineer, Uplight — 2022-2025 uplight.com

  • Architected and optimized real-time data processing systems handling concurrent users at scale
  • Led development of performant multi-tenant systems with focus on responsiveness
  • Mentored team members on software architecture and performance optimization
  • Established development standards and automated testing/deployment pipelines
  • Managed cloud infrastructure on AWS/GCP using infrastructure as code

Software Developer, Voxter/OOMA Enterprise — 2020-2022 voxter.com

  • Developed cross-platform applications for Windows, macOS, iOS, and Android
  • Worked with real-time audio/video processing features requiring precise timing and synchronization
  • Implemented efficient resource management and memory optimization
  • Built automated testing systems for performance validation

Senior Software Developer, Silkstart — 2019-2020 silkstart.com

  • Led migration of large-scale web application focusing on performance optimization
  • Implemented automated deployment systems and continuous integration pipelines
  • Managed real-time data synchronization across distributed systems

Software developer, big river analytics — 2014-2019 (contract, part-time) bigriveranalytics.com

  • Designed, coded, and implemented aniOS application, including database synchronization and optimization
  • Designed, coded, and implemented a custom back-end solution, including various scrapers and APIs to provide a rich experience to users
  • Dealt with the process involved in getting an app released on the Apple store, including handling various Apple requested changes
  • Managed new versions while maintaining backwards compatible APIs/databases
  • Used Amazon Web Services to deploy scaleable web architecture as needed to handle influx of new users

Technical Skills

Programming Languages

  • C, Objective-C, Swift, Python, Java, C#
  • Lua, TCL

Databases

  • MySQL, Microsoft SQL Server, PostgreSQL, sqlite3, mongoDB
  • SQLAlchemy, CoreData, Microsoft LINQ

Client/Server Platforms

  • Microsoft Windows, Apple macOS, Linux, FreeBSD, OpenBSD

Cloud platforms

  • Google Cloud Platform, Amazon Web Services

Mobile clients

  • Apple iOS, Apple iPadOS, Apple Watch, Android

Source control

  • Subversion, Perforce, git, Team Foundation Server
  • GitHub Actions, Jenkins, TeamCity, CircleCI

Game Development

  • Godot, SceneKit, Metal
  • GLSL, Shaders
  • Collision/Contact Systems, Particle Systems
  • Blender, Modo, Adobe Mixamo

Graphics frameworks and libraries

  • OpenGL, SpriteKit, Metal, Shaders

Education

University of Alberta, Edmonton — Computer Science coursework, 2002-2003

Portfolio & Projects

Detailed portfolio of game development projects available at simgods.com/portfolio, showcasing:

  • 3D graphics and shader programming
  • Physics systems and real-time gameplay
  • AI and procedural generation
  • Cross-platform development